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Table of Contents                                                                              The Wandering Men Feature Article

 

 

 

 

 

Crime, Thrillers & Horror

Fantasy & Science Fiction

Popular & General

History & Historical Novels

Non-fiction & Reference

Children's Books

Comics & Graphic Novels

Editorial

Feature Articles

 

Gift books for Christmas 1

Gift books for Christmas 2

Gift books for Christmas 3

Elizabeth Chadwick - Jean Plaidy with sex?

Interview with Elizabeth Chadwick

The Daring Book for Girls

New Dan Dare Comic

Enid Blyton vs J K Rowling

Enid Blyton

Beowulf

Review of 2007 Books

The Trigan Empire

The Wandering Men

Elizabeth Chayne's Reading Room

 

Stories and Serials

 

Phyllis Owen: A Soft White Cloud Chapter Four

Jacqui-Beth McKenzie: Why?

Paul Norman: Daylights

Paul Norman: Heraklion ~ Outcast

Star Wars: Dark Emperor

Owen Owen's Gallery

 

 

The Wandering Men is a group of writers who have written a novel called SKEIN OF SHADOWS, based on a role-playing game campaign setting, CROWN: CITY OF THE FALLEN from by DARK QUEST GAMES. What makes them different is that they have also written a series of great adventures based on their own experiences but drawing on fantasy and sword-and-sorcery novels from the genres rich past. If you like Robert E Howard or even, dare I say it, John Norman (before he went slightly mad), then these novels are terrific fun and encapsulate much of what you are likely to find in the game. Click on the banner above to go to the Wandering Men website, where you'll find loads more information.

Who are the Wandering Men?

The Wandering Men is a group of writers and adventurers who seek to not only write great fiction, but also enter the world and explore the remote places, the high peaks, and the lost cities within. By climbing those peaks, wading the mud, swimming the salt-marshes, and sitting about a fire days away from civilization, the Wandering Men have gained the experiences that add reality to our stories. We know what it feels like to be wet and cold trudging up a mist-enshrouded mountain, and so can describe that in our stories.

Is there a leader?

No..and yes. The Wandering Men work together as a group and make decisions accordingly. However, as we take on a project, a member tends to take the reigns and guides the group through that project. In this way, we can handle several projects at once, with each member spearheading a specific job.

What do you do?

We collaborate on fiction projects designed around a client's needs. We also explore the world. We will take on adventure projects freelance as well. Have pack, will travel.

What makes you different than the rest?

The Wandering Men have experienced much of which we write about. We can empathetically write about trials a series of characters endure. In addition, we have a broad realm of experience and research which gives fully three dimensional writing. Will the ship be correct? Will swords operate as they really would? Are the races reflecting appropriate characteristics? With the Wandering Men, they will.

What titles have you done?

Presently, the Wandering Men has written Skein of Shadows which is to be published by Dark Quest Games this fall. Within this novel are the novellas Vendetta, Fiend Fighter, Seaborn Sentinel, The Bonds that Bind Us, and Tenet's Tale. A sequel to Skein is in the works, as well as other projects with Dark Quest and other publishers (to be announced when permitted). In addition, the Wandering Men are working on an article about Fort Saint Philip, built by the Spanish in the 18th century and to be featured in North South Trader in 2008.

What future work will you do?

Several group projects are in the pipe and will appear within the next year. Even so, we are able to take on any size projects, from full-length novels to short story anthologies. What ever the client needs.

What services do you offer?

The Wandering Men provide a complete package for any customer. We can provide fully-edited fiction as well as first quality art and graphics to fill any need.

How do you take on jobs?

Clients contact us with a proposal. The Wandering Men then review the project and whether or not it fits in with the scope of our services as well as whether or not it is up to our standards.

Who can join?

At the present, the Wandering Men is a closed group. However, we do open our adventures to folks who are up to the challenge. On our last journey, which took us dodging ocean-going freighters in small kayaks across the Mississippi River to bush-whack through heavy brush to explore Spanish ruins, we were joined by several hearty explorers who are not members of "The Wandering Men" but who are close and dear friends. Who knows what happens after that?

Where can I get more information?

Check out our individual biographies on this site. You can also check out the PlotStorming.com Forums for good conversations with us.

What's the connection between Dark Quest Games and the Wandering Men?

Basically, there's no connection other than the fact that Dark Quest Games (DQG) is the publisher for our first collaborative novel, Skein of Shadows. We're working very closely with the publisher in the marketing and publicity, departments, however which is likely the cause for the confusion. Skein of Shadows (the novel) is based on a Campaign Setting called Crown that is also being published by DQG.

Vendetta

Elves have human generations to perfect their craft, and Arastin's chosen profession is death. An expert assassin, he's orchestrated the demise of hundreds, but the years of constant vigilance have worn on him. It's time to give up the trade but he's approached for one last job: assassinate a member of the Iceskull League. A vile group lead by white dragons, the League has plagued Crown on numerous occasions, and more importantly -- ages ago they drove the elves from their ancestral lands and destroyed their way of life. The hook is baited, there's no one better suited – it’s a matter of revenge. But the job is a sham, Arastin finds himself an unwilling pawn in a complex plot that threatens all of Crown, and he hates being had. The fate of the city rests on this unlikely hero's shoulders.

Fiend Fighter

There is always excitement every week at The Broken Valor, where gladiators fight for wealth, fame, or simply survival. Gold passes hands with every fight, and the were-rats perform their grim duty on the corpses of the losers. But for Farulazar, a dwarf expelled from the dwarvish fortress known as Dwarfhome, pit fighting is just a job, a lousy, stinking job. Each week he fights and then spends his winnings on drink, biding his time until the next match. Once every year, in commemoration of the beginning of the Demon Scourge, he marches into the pits to slay yet another fiend. It is what he does, for he is Farulazar Fiend Fighter. As the annual demon fights draw nigh, a storm has descended on Crown. For Farulazar, a storm of a different kind begins to form inside him. His manipulative partner, Alfem is a halfling with dark secrets. Strangely, an assassin has wounded him a week before he is to fight a demon. Convinced that Alfem arranged the attack, Farulazar sets out to discover his motives. What the Fiend Fighter discovers sends him in a pursuit which could cost him his life and bring destruction to Crown.

 


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