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June 2007 Issue #105 |
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Cover | Galleries | Archive | Crime | Fantasy/SF | Popular | Historical | Comics | Non-Fiction | Kids | EMail |
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Steven Erikson's Malazan Empire Series |
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StevenErikson (born October 7, 1959) (a pseudonym,
his real name being Steve Rune
Lundin), is a Canadian novelist, who was
educated and trained as both an archaeologist
and anthropologist.
His best-known work is the on-going series, the Malazan Book of the Fallen.
Biography
Steven Erikson was born in Toronto, Canada,
grew up in Winnipeg,
lived in the UK with his wife and son, and has since returned to Canada. He is
an anthropologist and archaeologist by training[1] and is
a graduate of the Iowa Writers' Workshop.[1] Works
His first fantasy novel, Gardens of the Moon (1999), constitutes the
first of ten projected volumes of the Malazan Book of the Fallen. His
style of writing tends towards complex plots with multiple point-of-view
characters. The Malazan world was devised by Steven Erikson and Ian Cameron Esslemont, initially as a setting
for a role-playing
game. Gardens of the Moon began as a movie script but evolved into a
novel, which Erikson completed in 1991-92 but failed to sell. In the late 1990s, Bantam UK
bought Gardens of the Moon and requested that Erikson write additional
books in the same series. Using the history of the world created by himself and
Esslemont as a guide, he mapped out the series of ten novels. The rights to the
Malazan Book of the Fallen were sold
for approximately £500,000, among the "largest fees ever paid for a
fantasy series"[2]. Erikson has stated explicitly
that he enjoys playing with and overturning the conventions of fantasy,
presenting characters that violate the stereotypes associated with their roles,[3] an
obvious point being the insightful and murderous barbarian Karsa
Orlong. He deliberately began the Malazan Book of the Fallen series in the
midst of an ongoing story rather than beginning with a more conventional
opening.[3] Bibliography
Malazan Book of the Fallen
Core books of the series:
Sidetrack novels set in the
Malazan world:
Other Novels
Collections
Scripts
Interviews
External links
The Malazan Book of the
Fallen is a fantasy series written by Canadian author
Steven
Erikson, consisting of six books as of 2006 and projected to
be ten books long in total. It is an epic
fantasy, wide in scope and encompassing the stories of a very large cast of
characters. Each book tells a different chapter in the ongoing saga of the Malazan
Empire and its wars. For the first five books, each volume is
self-contained, in that the primary conflict of each novel is resolved within
that novel. However, many underlying characters and events are delicately
interwoven throughout the works of this highly complex series, binding it
together. The Malazan world was
co-created by Erikson and Ian Cameron Esslemont, who in 2005 commenced
publishing his own Malazan novels co-developed with Erikson. See Authorship
below. The Malazan series is often
compared both to Glen Cook's Black Company, and George R. R. Martin's A Song of Ice and Fire series. It is
like Song of Ice and Fire in that both are epic-length fantasies
consisting of doorstop-sized novels, deal with war and have a large cast of
characters. They are also contemporaries, so the comparison is natural enough.
Both also deal with large, faceless military campaigns and one can draw
parallels between the Malazan Bridgeburners Company and Cook's Black Company.
Novels in the Series
1. Gardens of the Moon (1999) 2. Deadhouse Gates (2000) 3. Memories of Ice (2001) 4. House of Chains (2002) 5. Midnight Tides (2004) 6. The Bonehunters (2006) 7. Reaper's Gale (due for release on 7 May 2007) 8. Toll the Hounds
(forthcoming, no release date set) 9. Dust of Dreams
(forthcoming, no release date set) 10. The Crippled God (forthcoming, no release date set) Novellas in the Series
1.
Blood
Follows (2002) 2.
The
Healthy Dead (2004) 3.
The Lees of Laughter's End (forthcoming) Additional Malazan Books
Malaz in Other Media
Rumours of a film version of
the series have circulated for the past several years. Steven Erikson and Ian
Cameron Esslemont originally developed Gardens of the Moon as a film
script, apparently a comedy centering around the Phoenix Inn Regulars of the first
novel. All copies of this script now seem to have been lost. More recently a
script has been in development entitled Chain of Dogs, which is
essentially an adaptation of a major plot strand of the novel Deadhouse
Gates. This script is awaiting funding. The writers (who have consulted
with Steven Erikson on the project) have declared they hope to fund the film
outside of the Hollywood system, but acknowledge the large budget and
extensive CGI requirements may make this impossible. Discussions have been entered
into about a roleplaying game based on the series, possibly using the D20 system used by the
newest version of Dungeons and Dragons. No formal announcement
has yet been made. Authorship
The world of the Malazan tales
was created (in rudimentary form) by Steven Erikson and Ian Cameron Esslemont
in 1982 as a backdrop for roleplaying games using a highly modified version of Advanced Dungeons & Dragons. By 1986, when the GURPS system was
released and adopted by Erikson and Esslemont, the world was closer to its
current scope. It was then developed into a movie script entitled Gardens of
the Moon. When this was not successful, the two writers agreed to each
write a series set in their shared world. Erikson wrote Gardens of the Moon
as a novel in the period 1991-92 but it was not published until 1999. In the
meantime he wrote several non-fantasy novels. When he sold Gardens of the
Moon he agreed to a contract for an additional nine volumes in the series.
The contract with Bantam UK was worth approximately £500,000, making it
"among the largest fees ever paid for a fantasy series"[1] Ian Cameron Esslemont's first
published Malazan story, the novella Night of Knives, was released as a
small-press book in 2005 and will be followed by at least four novels, the
first of which is provisionally entitled The Return of the Crimson Guard.
In July 2006, Bantam Books in the UK confirmed that they will publish a
mass-market paperback of Night of Knives and the first edition of Return
of the Crimson Guard in May 2007. Steven Erikson has indicated that they
will collaborate on The Encyclopedia Malaz, an extensive guide to the
series, which will be published following the last novel in the main sequence. Structure
The series is not told in a
linear fashion. Instead, several storylines progress simultaneously, with the
individual novels moving backwards and forwards between them. As the series
progresses, links between these storylines become more readily apparent. During
a book signing in November 2005, Steven Erikson confirmed that the Malazan saga
consists of three major story arcs, equating them to the points of a triangle. The first plot strand takes
place on the continent of Genabackis, where armies of the Malazan Empire are
battling the native city-states for dominance. The novel Gardens of the Moon
depicts the struggle by the Malazans for control of the city of Darujhistan. Memories
of Ice, the third novel released in the sequence, continues the unresolved
plot threads from Gardens of the Moon by having the now-outlawed Malazan
armies uniting with their former enemies to confront the Pannion Domin. The second plot strand takes
place on the subcontinent of Seven Cities and depicts a major rebellion against
Malazan rule. This rebellion is known as 'the Whirlwind'. The second novel
released in the sequence, Deadhouse Gates, shows the outbreak of this
rebellion and focuses on the rebels' relentless pursuit of the main Malazan
army as it escorts some 40,000 refugees more than 1,500 miles across the
continent. The fourth novel, House of Chains, sees the continuation of
this storyline with newly-arrived Malazan reinforcements taking the war to the
rebels. The sixth novel, The Bonehunters, deals with the aftermath of
this conflict. The third plot strand was
introduced with the fifth novel to be released in the sequence, Midnight
Tides. This novel introduces a previously unknown continent where two
nations, the Tiste Edur and the Kingdom of Lether, are engaged in
escalating tensions which culminate in open warfare. The novel takes place
contemporaneously with earlier books in the sequence and is in fact being
related in flashback by a character from the fourth volume to one of his
comrades (although the novel itself is told in the traditional third-person
form). The events of Midnight Tides will come to play a major role in
the remaining volumes of the series. The sixth book, The
Bonehunters, released in March 2006, sees the first two plot strands
combined, with characters from Genabackis arriving in Seven Cities to aid in
the defeat of the rebellion. The Tiste Edur of Midnight Tides also play
a role in the book. It has also been confirmed by Steven Erikson that Reaper's
Gale returns to the continent of Lether and that the eighth novel, Toll
the Hounds, will take the story back to Genabackis. Steven Erikson has said
that after the sixth volume the story will move outside the confines of the
Malazan Empire, and that the unvisited continents of Assail and Korelri will be
dealt with in Ian Cameron Esslemont's novels. Geography
The series largely takes place
on one planet, although there are extensive sequences which take place within
the warrens (other realms or planes of existence) of magic. There are also
occasional flashbacks to events in the distant past. This planet is comparable
to Earth, although its size has not been revealed and it has been inhabited by
intelligent races for much longer. Midnight Tides confirms that there
are six continents on this planet, although the series makes frequent use of
the term 'subcontinent' which makes it unclear what landmasses are considered
continents and which are considered subcontinents. The major landmasses are held
to be Seven Cities, Quon Tali, Genabackis, Jacuruku, Korelri, Assail and the continent
which contains Lether and the Tiste Edur Empire. The discrepancy between the
number of continents and those landmasses named in the series is believed to be
explained by Quon Tali and Seven Cities being considered one continent although
separate landmasses, or by an error (either by the writer or in-text by the
character who made that statement). Seven Cities is the setting
for the novels Deadhouse Gates, House of Chains and The
Bonehunters. It is termed a subcontinent and only its eastern-most extent
has been shown on maps in the series. It is named for the seven holy cities
(Aren, Karakarang, Ubaryd, Ehrlitan, Karashimesh, Yath Alban and Ugarat),
although other large cities exist such as Hissar, Panpot'sun and G'danisban.
The subcontinent consists of large areas of wasteland and desert known as
'odhans'. The subcontinent is also held to include the nearby large island of
Otataral (where the magic-deadening ore of the same name is mined),
which lies off the north-eastern coast. The mapped region of Seven Cities
extends nearly 2800 leagues from east to west and over 1800 leagues from north
to south. The western part of Seven Cities has not been mapped but has been
described in The Bonehunters, where it is revealed that three nations
(Nemil, Perish and the Shal-Morzinn Empire) lie west of the Jhag Odhan and
Trell tribelands. The continent of Quon Tali has
been seen briefly in Gardens of the Moon and Deadhouse Gates. It
is the homeland of the Malazan Empire and lies to the south of Seven Cities.
The extensive island chain of Falar lies off the north-eastern coast. The Quon
Tali landmass extends for over 500 leagues from east to west and for
approximately 780 leagues from north to south (including the Falari Isles).
Quon Tali is the only continent to be mapped in its entirety in the series.
Quon Tali is usually referred to as a continent. Genabackis is the setting for
the novels Gardens of the Moon, Memories of Ice and a lengthy
sequence at the start of House of Chains. Genabackis is named a
continent in its own right and lies to the east of Seven Cities and Quon Tali,
across the Seeker's Deep (which natives of Genabackis call the Meningalle
Ocean). The mapped portion of Genabackis extends for over 600 leagues from east
to west and over 1000 leagues from north to south. Genabackis' northern area is
controlled by the Malazan Empire, whilst its central area is held to be
controlled by a loose coalition of cities led by Darujhistan. Its southern
coast does not appear on the maps in the books. Jacuruku has only appeared in
flashback. This landmass is described as a 'sister continent' of Korelri. It
was largely destroyed in a devastating war which took place many tens of
thousands of years prior to the series. Prior to The Bonehunters, some
fans disputed whether Jacuruku still existed or whether the entire continent
had been removed from the world during events in the prologue to Memories of
Ice. However, The Bonehunters confirms that Jacuruku still exists
when a character reminisces about meeting people from Jacuruku. Korelri lies relatively close
to Quon Tali, as Malazan armies are active upon it. Although often mentioned,
Korelri has not appeared directly in the series as yet. Korelri consists of two
subcontinents, named Korel and Stratem. The Korelri continent is said to have
been badly damaged in the downfall of the Crippled God, leaving hundreds of
small islands along its coasts and many lakes in the interior. The
Bonehunters reveals that a powerful race of sorcererous beings known as the
Stormriders dwell in the sea between Quon Tali and Korelri, and Korelri is
defended from them by a massive fortification stretching along the north coast,
known as the Stormwall. Assail has been mentioned
several times. It lies between Genabackis and the Letherii continent and is
held to be the most dangerous and hostile part of the Malazan world. The
Crimson Guard mercenaries and some T'lan Imass are known to
have present engagements there. The Malazans know of the existence of Assail
and the Wrecker's Coast along its shores, but the Empire has chosen to make no
incursions there due to the extreme danger of the land. It is known that the
continent is dominated by a 'Tyrant' (or possibly several Tyrants) whose armies
are powerful enough to destroy T'lan Imass forces. Little else is known of it. Lether and the Tiste Edur
lands lie upon a previously unknown landmass. A small portion of this continent
is mapped in Midnight Tides and it is said to lie on the other side of
the globe to the Malazan Empire. The mapped portion of the continent extends
for over 600 leagues from north to south and for nearly 700 leagues from east
to west. History
The history discussed in the
novels to date extends back for over 300,000 years and has not been fully
revealed. Nevertheless a brief summary follows. In the beginning there were
four Founding Races: the K'Chain Che'Malle, Forkrul Assail, Imass and Jaghut. The K'Chain
Che'Malle were a technologically-advanced species employing gravity-based magic
who built floating fortresses called 'skykeeps'. The K'Chain Che'Malle were
eventually destroyed, largely in a war with their own creations, a resurrected
sub-species known as the Short Tails. The Forkrul Assail removed themselves to
an unknown location long ago where their fate remains unknown, though
individual Forkrul Assail have made appearances in the novels. Around this
period, two factions of a group of alien races known as the Tiste invaded the
world. This race was divided into three subraces: the Liosan, Edur and Andii. The Liosan have had
little contact with the Malazan world, remaining sealed in their own Warren.
The Andii were largely wiped out in the invasion with a few surviving at
Bluerose; other forerunners of the invasion also remain under Anomander Rake.
The Edur decayed into a tribal species. The humanoid Imass and the
tusked Jaghut waged war against one another across many thousands of years,
mainly due to the extremely savage and powerful magic of those rare Jaghut
known as Tyrants. Although the Imass destroyed the Jaghut over 33 major
pogroms, enough escaped by magical means for the Imass to take extraordinary
measures to destroy them. The Imass underwent the ritual of Tellann, becoming
the T'lan Imass. Their entire race became undead, so they could survive long
enough to finally destroy the last remnants of the Jaghut. In the process, the
source of their magic shifted from the Hold of Beasts to the newly created
Elder Warren of Tellann. Meanwhile, a minor offshoot species of the Imass seems
to have evolved into humankind -- another offshoot developed into the Barghast
race, as revealed in Memories of Ice. Over 100,000 years ago, the First
Empire of humanity came into existence, based on the subcontinent of Seven
Cities where the First Emperor sat on the First Throne. The First Empire
explored the world, establishing colonies on all of the main continents
(possibly bar Assail). A contemporaneous empire, controlled by the High King
Kallor, came to dominate the continents of Jacuruku and Korelri and ruled with
terror and fear until the last opposition of High Mages summoned down a god
from a foreign realm (the Crippled God) to destroy Kallor. They failed. The
Crippled God's fall shattered the continent of Korelri and rendered him unable
to act for many thousands of years. Kallor, meanwhile, destroyed his own empire
once it became clear that elder gods planned to punish him for his exceedingly
cruel ways. He was cursed with eternal life and an inability to ascend, but
used the power of hundreds of thousands of deaths to curse the Elder Gods in
kind. The First Empire eventually
collapsed. The Seven Holy Cities arose on the ashes of its birth continent and
the colonies became independent kingdoms. Just over 100 years ago, a band of
adventurers and schemers in Malaz City, on an island off the Quon Tali
continent, overthrew the lord of the city, Mock, and forged the Malazan people
into a military power. Under the leadership of the charismatic Kellanved,
Malazan power spread to the mainland, eventually coming to dominate all of Quon
Tali and the Falari Isles. Malazan armies then subjugated Seven Cities before
launching campaigns on Genabackis and Korelri. The efficiency of the Malazan
military was radically bolstered when Kellanved found the long-hidden First
Throne under the sands of Seven Cities, allowing him to command the Logros
T'lan Imass to do his will. Kellanved and his assassin companion Dancer
disappeared for a time on an unknown mission. When they returned, possibly
spurred by the apparent assassination of the Empire's greatest general and
champion, Dassem Ultor, outside Y'Ghatan on Seven Cities, they were killed by
Surly, the head of the Empire's secret service, the Claw. Surly became the
Empress, taking the name Laseen. Under her leadership the Malazan Empire
continued to grow, but internal dissent among the noble classes of Quon Tali
and the threat of a prophecised rebellion on Seven Cities have dogged her
reign. On Genabackis the Malazan 2nd Army lays siege to the city of Pale,
opposed by Anomander Rake and his Tiste Andii warriors. On Korelri the Malazan
forces under Greymane fight a gruelling war against the native forces. Meanwhile, on the far side of
the world, the Tiste Edur tribes have been united under the Warlock King Hannan
Mosag, who apparently desires peace with the expansionist neighbouring human
kingdom of Lether. The House of Shadow has reappeared among the Ascendant
powers, sparking a major shift of power in the warrens. And it is said that the
Crippled God is chained no longer. Magic
Magic in the Malazan
series is accomplished by reaching into a Warren (or sometimes a Hold),
or through the mostly forgotten means of taking magic from within or the taking
of spirits. Effects common to most warrens include enchantment of objects,
large-scale energy blasts and travel through Warren, which allows movement across
greater distances than the equivalent time or space within the Malazan world.
Only a minority of humans can access Warrens, but those mages who can have
access to between one (in most cases) to seven (in special circumstances).
Certain Elder races have access to racial
Warrens, that seem to be significantly more powerful. On at least one continent
of the Malazan world, Warrens do not function but magic can be accessed by way
of Holds, which are the primitive and inefficient (though powerful)
precursors to Warrens. It is possible that certain modern Warrens are descended
from Holds, as many human warrens are descended from Elder Warrens (Telas from
Tellann, etc.). Magic can be countered through the use of the magic-deadening
ore otataral,
though it is ineffective against Elder Warrens. Warrens can be both an access
point to power and a physical realm; some are both while others are only access
to power. Within some of the Warrens that exist as physical worlds dwell
organized races with families, rulers and kingdoms. As well, some Warrens
manifest with variations in different parts of the human realm, resulting in a
certain duplication of purpose (i.e., Meanas and Rashan, both essentially being
Warrens of Shadow). Warrens may also in some ways mirror or reflect the
circumstances and physical properties of the Malazan world. Warrens also exist
as the realms of Gods only accessible to priests instead of mages, though the
distinctions between the two types of Warrens have not been clarified. Warrens can be used to enchant
physical objects through a process called investment. Examples include
the unbreakable flint weapons of the T'lan Imass, which permit knapping
useful blades of a size that would normally shatter, and the stone slab that
pinned the Forkrul Assail Calm in
House of Chains. The Elder Warrens (some are
called Holds):
Warrens accessible to humans
(and revealed powers within the series to date):
The
Bonehunters provides further insight into
the nature of the Warrens - Shaped by K'rul in his own flesh and flowing with
his own blood, the Warrens are also personified by various Eleint (Dragons).
These entities are generally sealed into the Eleint Warren. There are other Warrens (or
possibly Holds) whose existence is implied, but remain as yet unnamed, such as
the Warren of the Forkrul Assail (mentioned in Gardens of the Moon) and that of
Mael, the Elder God of the Sea (mentioned in Deadhouse Gates, House of Chains
and The Bonehunters) whose magic we know to be Elder in nature. Some Warrens
appear to be named simply for their ruler or majority users, such as Fener's
Warren, Hood's Warren, and the Toblakai Warren. Deck of Dragons - the Fatid (and associated Ascendants)
The Deck of Dragons resembles
a Tarot card deck
in that it consists of cards that divine the future. The difference is that a
real Deck of Dragons adjusts itself to the changing circumstances of the Pantheon
(gods). If an entity ascends or dies the deck will reflect this fact. The deck was made of Holds
before the Houses came into play. Original Hold card names are prefixed with a
"Hold:" notation. Entries after the title are the current holders of
the title. Note that cards in the deck
are seen on some occasions to represent various characters; this does not
necessarily mean the character holds the position/title. For example, in
'Gardens of the Moon', Whiskeyjack is associated with the Mason of High House
Death; he did not however assume this role. Also not all cards are active on
all continents; for example Obelisk is referred to as inactive on Seven Cities
until partway through the second book, Deadhouse Gates. As the books progress we gain
a deeper understanding of the Deck of Dragons; it currently (as of 'The
Bonehunters') seems that Houses and Holds co-exist. Thus positions in both can
be simultaneously filled. External links
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